The X-Event Dynamics Tools
The management decisions interact in the virtual world with their competitor’s actions and the actions of the environment. At a particular point in time, an X-Event under consideration is then dropped into the virtual world and the simulator works out how that event impacts all the players. So, in effect, the simulator is essentially a computer game, with the players being the target organization and those other organizations in its operating environment.
So we see that the X-World Simulator allows the players to experiment with different operating strategies, in order to determine those actions that can be taken today to ensure the target firm not only survives the X-event, but conceivably even benefits from it.
As with the X-World Simulator, this network view of the overall system offers valuable information to the participants managing each node as to how that X-event can affect their node and for how long.
XED has identified the two main drivers of a change of context are the social mood of the populace in the domain (geographic, cyberspace or otherwise) of the event, and the complexity levels of the systems in interaction giving rise to the X-event in question. Each of these drivers is dynamically changing, which in turn creates a continually shifting context. Without going into details here, suffice it to say that XED has developed tools for measuring both of these drivers. When the drivers reach critical levels determined by historical analyses, we can anticipate that an X-event is becoming ever more likely. This identification of when the context reaches critical levels is the basis of the X-Event Index.